Following the Montreal Canadiens throughout the season, this series focuses on the lives of players and executives in Montreal and abroad. With its privileged access in ordinarily closed locations, 24CH will reveal to the public, as never before, behind the scenes of a hockey team. The audience will have a chance to better understand who these men are, who, day after day, live only for one thing: to win.
Explore an immersive world of inspiration and wonder with MERIDIAN VR. SESQUI’s free app hosts six original, interactive virtual reality stories, featuring Canadians who are shaping their world through creativity. Linked through a central menu space that evolves as the user views the content, MERIDIAN VR pushes the boundaries of participatory storytelling through immersive media.
Pinnguaq produced most of the experiences in Meridian and created the experience container and user interface.
A 360° documentary. Experience the aftermath of a diesel spill near the First Nations community of Bella Bella. See how the spill has affected one family — join a family dinner of seafood gathered before the spill, which will change the way the community eats “for who knows how long.”
There is no margarine for error, bring on the grapes of wrath. In ‘Food Fight’, surrounded by angry chefs, take a stand against big food. Apples, serve as your core weapon - making disabling enemies apeeling. Watermelon will leave your enemies seeded with pain and feeling meloncholy. Give peas a chance. Use these nutritious green pods as burst weapons and give your enemies a peas of your mind.
On the Gear VR, Food Fight combines action and strategy to create a real pizza work. Romaine calm in the face of udder chaos and gouda luck!
In addition the the touch screen gaming experiences that we have developed, we have also created a VR interactive experience around the 1972 print, “Aeroplane” by Pudloo Pudlat of Cape Dorset. In this piece the user is placed in the middle of an art gallery, the various prints of “Art Alive” hanging on the wall. Outside the window the user can see elements of the print “Aeroplane”, fully rendered and in game.
After a few minutes of exploring the room and interacting with various objects from the Aeroplane print, the room starts to flood and the user is placed directly in the centre of the Aeroplane print, brought to life. The mountains stand in front of him, and behind him the Aeroplane from the print appears in full 3D and passes overhead and moves behind the mountains. The print is alive and through narration by our own Ame Papatsie, the user hears the history of the piece as it moves around him.
Indigenous art comes alive in an animated mural created through a collaboration between students from the First Nation of PIkangikum, Ontario, artist Michael Cywink and filmmaker Amanda Strong. Interactive animation vividly brings to life traditional Ojibwe teachings.
Pinnguaq created the technology that powers it all and turned into a unique interactive piece that is as engaging from a storytelling perspective, as it is technical.
Brave, bold and benevolent, Polarman is a real-life superhero. This piece tells the origin story of Iqaluit's beloved, masked anti-bullying crusader, through an interactive mix of 360 video and comics drawn by Canadian artists Daniel Day, Leisha-Marie Riddle and Andrew Qappik.
Polarman was filmed, directed, produced, and programmed by Pinnguaq in conjunction with the Sesqui: Meridian project.
TIFF, imagineNATIVE, Pinnguaq and the Initiative for Indigenous Futures worked together on the joint project 2167: an innovative virtual reality and immersive media series. Six Indigenous filmmakers and artists have been commissioned to create six VR projects in 2017, with each artist asked to set their work 150 years in the future.
Award-winning filmmakers Jeff Barnaby, Danis Goulet, Alethea Arnaquq-Baril and Canadian artists Kent Monkman, Scott Benesiinaabandan, and the interdisciplinary arts collective Postcommodity will each create their own vision of the future in a two- to four-minute long virtual reality experience.
Pinnguaq acted as the Producer for Danis Goulet's film, The Hunt.
The spirit of water is alive in British Columbia. Acclaimed B.C. designer Marian Bantjes collaborates with B.C. electronic musician loscil, to create a dazzling, interactive geodesic sphere composed of looped video segments of different kinds of water, accompanied by an evolving, generative soundscape that changes as users look around the space.
Pinnguaq and Sesqui collaborated to bring this idea to life.
LeTV approached us to bring this wonderful game to LeVR platform.
Mega Spacehole is a fast-paced vr-cade shooter with in your face fun. Gameplay depends of your lightning reflexes and strategic decisions for survival. Each spacehole is a unique and challenging arena you must survive, and ultimately master, to become the new Mega Spacehole.
Unique powerups are placed in each arena to destroy your enemies and restore your shield. The more shield strength you have at the end of the level, the higher your score. If you can last it that long. Fast, immersive, fun. Mega Spacehole is what vr-cade games are all about.